Blaede Playtest

Surrounded by Goblins

The party tried to get information from Gur Chiefmate, the matriarchal goblin who had called a ceasefire. She didn’t know anything about Lake Overbelt, but mentioned that other tribes were gathering, and Zem would know more.

Meanwhile, Romulus Magebane returned with a haul of loot from the ogre’s lair, including a set of magical drow arrows called The Viereyl. Just as importantly, he found the note that the goblins had tossed to the ogre moments before he came bursting through the wall. The note called for the ogre to stop the intruders, because they would interrupt the slave trade. It also mentioned something about “Hobgobs” – surely of little importance. The note was signed by “Zem”.

Zem, the goblin leader, marched in with his guards and surrounded the party. They conversed briefly, but Romulus had heard enough from the apparent slaver. He managed a sneak attack – to the face. Zem dropped quickly, and many of his guards with him. Gur and the other goblinettes fought valiantly before being dispatched. Äden and Xandir were walking near the cave mouth when they heard fighting break out. They soon joined the fray when they saw Sydokan glowing with the light of Pelor, righteously destroying the goblins.

Äden set up an illusion to soothe the orphaned goblin babies in the room. The group looked for loot in the goblin’s pantry, but instead found a secret door, barred on the other side.

Omnath smashed the stone slab door down in one hit of the ogre’s club. The wooden club exploded spectacularly in a shower of splinters. On the inside was a room with human-sized hobgoblins. Needless to say, they were a bit startled.

The group engaged the hobgoblins immediately, clearing the room in a matter of seconds. Soon, another wave of the well-disciplined warrior goblinoids arrived, and these were trickier to dispatch. The group blew up a cask of brandy in the hastily-barricaded doorway, setting the attackers (defenders?) ablaze. As soon as the hobgobs were dealt with, a third wave could be heard marching near. The party thought better than to stick around. They knocked out one of their vanquished foes and made for the exit, back through the goblin caves.

The party made quick work of the escape, covering their tracks as much as possible. They hiked a short distance up the side of the ravine, to a shallow secluded cave entrance, where Aoeden and Xandir had camped the night before. They rest there, hoping nothing disturbs them as they recover from an eventful day of adventuring. An unconscious hobgoblin drools nearby, awaiting an imminent interrogation.

View
Into the Caves

Doatum Overbelt hired Sy, from the Ardaem chapter of the Order of the Sun (a Pelor-worshipping sect which trains battle-ready clerics and paladins), as combat medic and spiritual leader for the settling of more of the wilds, which would expand Overbelt’s territory.

Rasmus interrupted the commissioning by bursting in, covered in blood. He had returned in a hurry from a reconnaissance foray into the nearby Caves of Chaos (a normally inconsequential place, the caves are deep, winding, ever-changing, and have nothing of value within). Lake Overbelt had insisted on going on the mission with Raz, and is now missing.

Raz recounts a battle in the dark, and he was the only one to come out of the caves alive. Doatum sends Sy and his “bodyguards” to bring back his son or proof of his son’s fate.

The party chose a cave at random, dispatching the goblins within and their ogre hireling. The group found a group of frightened goblin females and their children, and Sy chose to spare them, hoping that they might come to the Light. They have found no sign of Lake Overbelt. They wonder at the meaning of goblin and ogre inhabitants in the Caves.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.